Cantrips are a severely underappreciated aspect of D&D, I feel, and making them more important for your class's direction is a delight. A cantrip based class that allows focusing on abilities without simply dumping spells and spell lists all over the place? Yes please. With all that said, I love the hell out of this class. This is to denote that the player has the ability, instead of merely permission. Free action is also not a thing in 5e, and the player's handbook typically writes 'can' instead of 'may'. I'm looking forward to seeing an expert player attempt an all-Antiquarian run.There's a couple of small blunders here and there, like "they can attempts Charisma saving throw" Disenchanter's 14th level ability. I love the idea of a class that lets me roll the dice with a weaker party for a chance at more treasure-it feeds nicely into existing mechanics like the torch, which you can dim to increase your probability for big loot at the cost of endangering your party. "She does have some useful self-preservation skills as well as some skills that pair very well with blighting classes and some general team buffs as well." These antiques get sold like gems at the end of the quest for a tidy sum," says Sigman. The Antiquarian also "has a chance to draw antiques of various value from every combat and treasure curio. "The Antiquarian is an under-powered combat class, but very useful in camping and also for driving up profitability of a quest," Red Hook's Tyler Sigman told me via email. The new class, the Antiquarian, plays on Darkest Dungeon's existing risk/reward trade-offs, sacrificing almost all of her fighting strength for the opportunity to haul more treasure back to your estate.
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